com/contest .
Schulman, Ronca, + Bucuvalas (SRBI) Public Affairs designed the
survey and conducted all interviewing .

America Online, Inc.

In particularily serious cases gaming addiction has led to the break up of marriages and families, the loss of jobs and in some cases even suicide.

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The Planet's Insomnia365 and BFG Technologies Provide Fast Servers Low Pings and Exciting Prizes to Gamers Through BFG Gaming .com



Methodology

This AOL Games Poll was conducted by telephone April 21-May 1,
2005 among a random sample of 1,005 (801 adults age 18-55 and 204
teenagers age 12-17 throughout America .

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Becoming a member of BFG
Gaming is not necessary to play on the servers, but it's fast, free, and
members have additional benefits like being able to post in the community
forums and becoming eligible for monthly contests and giveaways. This
category is the most popular on the Web and is preferred by 66% of all
online game players.

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The Castaway Gamer

The survey also uncovered that many would prefer to bring their
favorite video/online games with them if marooned on a desert island
for a week.

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About BFG Gaming
BFG Gaming is a free game server community owned and operated by BFG
Technologies, Inc. The Planet's
dedicated server product lines offer extreme value through a broad range of
turnkey solutions.

Is Adult Content In Games Over the Line?

While Americans are engaging in video games more than ever, the
survey also uncovered critical attitudes regarding the amount of sex
and violence in games. Interestingly, those ages
45 -55 years say they would most prefer online games (30%) if stuck on
a desert island over other electronic devices such as DVD players,
iPods and TiVo devices.

About America Online, Inc.


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BFG Gaming offers free
multiplayer game servers and user forums, where you can join in the fun and
excitement of playing some of today's most popular online multiplayer games
with friends and other gamers around the world.

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Furthermore, about two-thirds (66%) would go as far as
saying that the government should ban the selling of violent or
sexually explicit video games to those under the age of 18.

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New Study Reveals Games Have Gone Mainstream: Nearly Half of All U.S. Consumers* Have Played Either Online Video or Cell/PDA Games

consumers, ages 12-55, have played an online, video or cell/PDA
game . Another interesting fact uncovered in the online
gaming space is that many online gamers have moved beyond casual
games.

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"We chose to partner with BFG Technologies because we share a commitment
of providing superior gaming solutions," said Sassan Dibadj, product manager
of Insomnia365."
To kick off this partnership, BFG Gaming will be running an unprecedented
contest where six lucky individuals will win BFG Tech graphics cards (up to a
GeForce 7800 GTX OC) and one lucky clan will win an Insomnia365 dedicated
server rental. To learn
more, visit http://www. For additional information, visit http://www. The survey found that approximately four out of five (79%)
"gamers " ages 12 - 55 have played video games with their families.
The survey also found that about one-third (34%) of 12-55 year
olds that play online games have purchased a computer game in the last
six months and out of all gamers, 18% of them have purchased an online
or video game mainly because it features a movie character such as
Spider-Man or James Bond.

Tired and Hungry, but Having Fun

The survey also found that playing online games is changing
people's lifestyle -- in some cases by replacing their daily
activities, including sleeping and eating. In addition, among
cell or PDA game players age 12 -55, about one-third, (33%), have
purchased a game for their cell phone or PDA. Based in Dulles, Virginia, America Online is the world's leader
in interactive services, Web brands, Internet technologies and
ecommerce services.

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Delivering enterprise
level hosting solutions to the SMB and SME marketplace, The Planet offers the
ideal blend of affordability, simplicity and reliability."
The study, a nationwide telephone survey of more than 1,005
Americans between the ages of 12 - 55 uncovered additional surprising
results about consumer's attitudes and behavior regarding video games. In fact, when people were asked if they had to choose
between an iPod(R) or MP3 player, TiVo(R), DVD player, cell phone/PDA,
Internet/online games or video games for entertainment on the island,
more teens responded that they would rather have their online or video
games (34 %) than their iPod device (26%).

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"
Released in September 2004, Insomnia365 provides dedicated game servers
featuring a unique level of game control and playability.com .

Games - They're Not Just For Teens Anymore

Games, which have traditionally been a teenage pastime, have
infiltrated the adult world.

*12-55 year olds polled

About AOL Games

AOL Games provides access to unique and exclusive high-speed and
narrowband programming features for online, PC and console gamers, and
provides online games to approximately 10 million AOL members a month,
who average more than three hours each month in AOL Games.

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bfggaming. Almost one in five (18%) of online gamers have played a Massive
Multiplayer Online Role Playing Game (MMORPG) such as The Matrix
Online or Everquest and about one-third (31%) have heard of these
games. About one-third (32%) of teenagers who play cell phone games
report playing them at school, while one in five adults (20%) who play
games on their cell phone or PDA do so at work.

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DALLAS and LAKE FOREST, Ill. "Our Insomnia365 game servers are a perfect match for BFG
Tech's savvy gamers and will provide the highest level of online gaming
experience available today.

Business Editors/Internet Writers

NEW YORK----America Online , Inc.

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, a dedicated server
provider that can give our community the most secure, reliable and fastest
gaming servers available. One prize will be awarded weekly, but you have to come game
with us in order to win! Full contest details can be found at
http://www.com .

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( http://www.


Furthermore, about one-in-ten (10%) of
those adults admit that they have become addicted and more than a
quarter (27%) who play games said they have played games all night
until the sun came up .

Gaming addiction has been recognised as a serious problem for many years.

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htm .

The Online Card Game Remains King

The survey found that online card games are hotter than ever.

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It gives gamers
worldwide access to popular games including Counter-Strike: Source,
Battlefield 2, Halo and Unreal Tournament 2004.bfgtech.
Correspondingly, the survey also found that nearly half (46%) of all
U .
"Given the growing interest in online gaming and video game
content we see at AOL Games, these large numbers certainly were
expected and confirm our belief that gaming on all platforms is
becoming a bigger part of people's lives," said Ralph Rivera, Vice
President and General Manager of AOL Games .

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com ).

Gaming Break Anyone? Just Don't Tell The Boss

The survey also found that thanks to advances in mobile games,
gaming during work and school is on the rise, with 13% of those
surveyed , ages 12 - 55, saying they play games on their cell phone or
PDA.

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Services also include co-location , Internet access, email
and business continuance solutions.S. Those gamers surveyed
admitted to having missed a favorite TV show (33%) to play an online
or video game, skipping a meal (19%) and even playing games all night
until the sun came up (25%). is a wholly owned subsidiary of Time Warner
Inc.

It is noted as being particularily addictive when it concerns Massive Multiplayer Online Games , where many addicts retreat in to an online universe to the exlusion of all else.

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:

-- AOL (R) Games Reveals Video Games Are a Family Affair;
Approximately Four Out of Five (79%) Say They Have Played
Video Games with Their Families

-- Video Games Are Not Just For Kids and Teens Anymore; 39% of
Adults (18-55) Have Played Games On Their Computer, Console or
Cell Phone

-- A Quarter of Gamers (12-55) Admit To Playing All Night Long;
About A Third of Teen Gamers Would Prefer To Have A Video or
Online Video Game If Stuck An A Deserted Island

Move over movie night and make room for video games. More than half (57%) think that
violence in video games contributes to an increased amount of violence
in our country.

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Customers benefit from value-added
features such as advanced security services, proactive server monitoring,
database administration, managed data storage, load balancing, clustering, and
virtual private networks, all managed through Orbit(SM), the Planet's customer
portal.

Turn That Computer Off and Do Your Homework!

Have online and video games become a homework procrastination aid?
The survey found that teens spend an average of three hours playing
online games and four hours playing video games - equal to the average
amount of time they spend studying per week (7 hours ).
The margin of error for the entire sample is approximately +/-3
percentage points.

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bfggaming . "This interest has gone
beyond just playing games to accessing reviews, hints and cheats and
is a big reason why we created our own series of original video games
initiatives and other exclusive programming. About half (47%) of Americans (age 12-55) say
there is too much violence in online gaming while slightly less (40%)
say there is too much sexual content.

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The survey found that almost two in five
(39%) adults, ages 18-55, have played games either on their computer,
console or cell phone/PDA.
Surveys are subject to other error sources as well, including sampling
coverage error , recording error, and respondent error.

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The platform's proprietary
Cortex(SM) control panel allows gamers to customize settings for multiple
games through a single, user-friendly online interface .

About The Planet
With over 10 year's experience, The Planet continues to be one of the
fastest growing Web hosting companies in the world.theplanet. According to
a new scientific survey commissioned by AOL(R) Games, video games have
evolved in the popularity to rival other traditional family-fun
activities. The margin of error is higher for subgroups.

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