On-line gamers generate an
average yearly income of $49,000 /year and play an average of 13
hours/week. The customer opts to play
the tournament and the fees are debited from the gamer's account.

clarifications ceased


The myth that most gamers are children also seems to defy changing
gaming demographics.
Tournaments generally run no longer than five minutes and involve
five people on average."

About CYOP

CYOP is a developer and provider of online skill-games and
services for the online entertainment and gaming industries.S.
Furthermore, among core gamers , High Definition Television (HDTV) viewership
increased to 18% in 2005 versus 7% last year.

About Ziff Davis Media Game Group
Ziff Davis Media Game Group is the largest publisher of electronic game
magazines in the United States. The five games that rate the highest are
named Mensa Select and may display the Mensa Select seal on their packaging."
This year's Mind Games competition was held April 15-17 in Tampa, Fla.
One hundred sixty-five players from every corner of United States were
challenged by the 51 game entries.

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8 million play
video games over the Internet according to NetValue.com.us.

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Another factor is that there are more computers in the
hands of the older generation. Win Games.com. According to the study, 40 percent
of video gamers are likely to purchase a portable gaming device in the next
twelve months.
PlayStation Magazine. Members of the high IQ society spend a weekend playing and
rating new board and card games. Suggestions from the comment cards are often used to improve
the games.

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5 million a year ago, representing an increase of
11.
The Digital Gaming in America study is conducted by Ziff Davis Media Game
Group , producers of leading print and online brands Electronic Gaming Monthly,
Computer Gaming World, Official U. The
study reveals a number of surprising shifts in gaming habits and consumer
preferences in 2005.com, eWEEK.ziffdavis.briarpatch.
Based in Arlington, Texas, American Mensa is an organization open to
anyone who scores in the top two percent on an accepted, standardized
intelligence test .mindgames.

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Since 1997, the online gamer population has leapt from 5.
One of the leading trends impacting the videogame market is portable
gaming, which continues to grow strongly. The Company is an information services
provider of technology media including publications, websites, conferences ,
events, eSeminars, eNewsletters, custom publishing, list rentals, research and
market intelligence . Ziff
Davis leverages its content on the Internet with a network of highly-targeted
technology and gaming sites including PCMag. The player who gets the most gems wins the game. (Looney Labs,
http://www.

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Although men still dominate the gaming world, the majority of
mainstream online game players are women.
Play Games. The
strong growth in video games continued in 2005. Of these individuals, 48% play games on their
mobile devices. Official U.S.



(Rio Grande Games, http://www. We
rate the games on originality, aesthetics, value, and playability, so the
Mensa Select seal indicates games that are fresh, challenging, and well-
designed.

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----CYOP Systems
International Inc., technology consultancy. CYOP's central games portal, www.
The study lends credence to observations that consumers are increasingly
turning away from television and towards videogames for their entertainment. In alphabetical order, this year's winners
are:

DaVinci's Challenge -- This game uses the ancient Flower of Life symbols
to create patterns and pictures to outsmart your opponent.

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And the average age of
online gamers continues to increase . A credit card is used to deposit a
minimum of $5.
The Digital Gaming in America study found that 24 percent of gamers reduced
their TV watching over the last year, and a further 18 percent expect to do so
in the next twelve months.6 million played PC games, versus
54.6 billion on gaming
products , also up from a year ago.com.
After a 40-hour game-playing marathon, members of American Mensa named
five new games as Mensa Select(R). More information about Mind Games may be found at
http: //www.

Examples would include but be limited to comprehensive game directories with unique content, game reviews, and game strategies for multiple games.

clarifications errata

Make Money.

Habits of a Portable Gamer
According to the study, 86% of video gamers own a cell phone this year,
which is up from 70% a year ago.

Other highlights include:
* Over 42% of gamers purchase games for their cell phones
* Mobile gamers spent an average of $13 in the last 60 days on mobile
games for their cell phones
* Mobile gamers spent 19 minutes per gaming session
* Text messaging is the most popular option on cell phones (77%),
followed by color screens (71%) and downloadable ring tones (67%)
* Arcade (57%), Card (44%) and Puzzle (37%) games are the most popular
games on cell phones

Methodology
The Digital Gaming in America 2005 study was conducted by the Strategy
Group, an independent research company. It covers the
PlayStation 2, Xbox, GameCube, Nintendo DS, Sony PSP, and all relevant and
emerging game systems . The Company exports the power of its brands
internationally, with publications in 40 countries and 20 languages.com )

Zendo -- An inductive logic game in which the Master creates a rule and
the Students compete to be the first to figure it out by building and
studying arrangements of pyramids.com )

Mensa Select winners are chosen annually at the Mensa Mind Games(R)
competition .

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The increase in gaming follows strong sales of portable gaming systems
and reductions in the prices of current-generation video game consoles."
In 2004, video gaming overtook PC gaming for the first year ever.com features exclusive editorial content in addition to content drawn from
Ziff Davis Media Game Group magazines Electronic Gaming Monthly, Official U. In the United States, the Company publishes 10 magazines
including PC Magazine, Sync, ExtremeTech, DigitalLife, eWEEK, CIO Insight ,
Baseline, Electronic Gaming Monthly, Computer Gaming World and Official U.

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skillarcade.
households , nearly a quarter of all video game players watched less television
than last year and expect to cut their viewing time even further this year.
1UP. The Company also produces highly-targeted b-to -b and consumer
technology events including DigitalLife. ARLINGTON, Texas, The nation's top minds have
chosen the nation's top games.

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Video Game Writers/Internet Writers

BEVERLY HILLS , Calif. If
the gamer wins the tournament, his or her account is credited with the
total amount of the Tournament Entrance Fee from the tournament.4%. This year, 62.com
and 1UP.

American Mensa Names Mensa Select(R) Winners

More information about the organization may be found at
http://www.

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With its main headquarters and PC
Magazine Labs based in New York, Ziff Davis Media also has offices and lab
facilities in the San Francisco and Boston markets.com )

Loot -- Set sail for an exciting adventure of strategy and skullduggery
in this captivating card game. The player with the most loot rules the
high seas.org .

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Over 55% of all activity on
the five largest game sites was by women.com,
features virtual games where people play popular skill games against
other players and compete in tournaments to win real money prizes. PlayStation Magazine is the #1
publication for passionate PlayStation and PSP gamers.
PlayStation Magazine and Computer Gaming World.com, ExtremeTech . Additional information is
available at http://www.

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5 million
to 50 million, according to Forrester Research Inc. Part of this is due to the
overall increase in the proportion of Baby Boomers in the general
population. The consumer opens an account by
completing an information form. The Tournament Entrance Fee and the
Network Maintenance Fee are posted along with the minimum number of
players and a time limit on the tournament. NEW YORK, According to Ziff Davis Media's annual
"Digital Gaming in America" survey of more than 1,500 randomly selected U. "We've see this expansion reflected in the discussions among our
gaming community members on 1UP. Computer Gaming World
is the longest running and most respected publication for core PC gamers.com )

Niagara -- Players move their canoes up and down the Niagara river to
pick up gemstones.

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In the United States, 28 percent of all
Internet users visit a video game site and more than 4. Since they are less likely to own game consoles, online
games have become an entry path to the world of games, and a
stepping-stone into virtual entertainment. In reality, nearly 75% of PC gamers are adults,
with only 30% under the age of 18. Portable gaming in particular appeals to
a more diverse audience, while the new high -definition capabilities promised
in next-gen home consoles has raised core gamers' expectations for high
quality gaming.S. (Fantasy Flight Games,
http://www.gamewright.

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Here's how it works: A customer enters a gaming site powered with
CYOP's licensed software; CrediPlay. And maintaining
excellent customer focused service will continue to be the most
critical element of our success .S.
"We're seeing a broadening of the gamer base as gaming goes more
mainstream, and simultaneously a heightening of intensity among core gamers,"
said John Davison, Vice President and Editorial Director of Ziff Davis Media
Game Group. According to the
study, this year core gamers will spend an estimated $5. Ziff Davis Media
Game Group reaches 8 million core gamers per month, making Ziff Davis Media
the largest publisher of video and PC game magazines in the United States.com. During the event , Mensa members also
filled out more than 4,000 comment cards, which will be returned to the
manufacturers .

This category contains sites with information on multiple board games.

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, a Cambridge,
Mass. The Forrester Report indicates that
25% of the on-line population plays games on-line, are 49% woman and
51 % men, and have a median age of 39. The high proportion is due mainly to the advancement in
technology of cellphones and their ability to play multi-functional video
games with improved graphics. (Briarpatch ,
http://www.com )

Ingenius -- Players place colored tiles on the hexagonal board , scoring
points, blocking opponents' tile placement and trying to protect
themselves from being blocked by their opponents.fantasyflightgames.
"You don't have to be a genius to enjoy the games that win this
competition," said Jean Becker, chair of American Mensa.

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A strong marketing foundation is being established to enable
positive growth of memberships and revenue by constantly examining
strategies moving forward and looking at the future.
The study also showed that 76.S .mensa.

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Actual results may differ materially due to
a number of risks, including, but not limited to, technological and
operational challenges, needs for additional capital, risks associated
with market acceptance and technological changes, risks associated
with dependence on software providers , and risks associated with
competition.3 million, respectively, last year.riograndegames.


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All games integrated with CrediPlay are approved as games of
skill versus games of chance.com
This press release may contain forward-looking statements within
the meaning of Section 27A of the Securities Act of 1933, Section 21E
of the Exchange Act of 1934 and the provisions of the Private
Securities Litigation Reform Act of 1995 and is subject to safe harbor
created by these sections . The site taps into the Game
Group's unparalleled editorial resources to provide a rich body of reviews ,
previews, cheats, Top 10 lists, downloads, news and stories.
Ziff Davis Media is a leading integrated media company serving the
technology and videogame markets. (Gamewright, http://www.looneylabs . "The Mensa Select
seal lets consumers know that intelligent people enjoy playing the game.org .

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Mitch White, CEO of CYOP, commented, "The growth of I-Gaming
commerce, coupled with the overall increase in the Internet
population, will provide substantial traffic and income to the
company .5 million and 52. One thousand five hundred and fifty
eight people were polled, randomly, nationwide from May 2005 through July
2005.mensa.

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(OTCBB:CYOS), a leading provider of online video
games and tournaments of skill, publicized today the estimated
projections of numbers of players of online games. As this group becomes more comfortable
with computers they begin to discover games as an entertainment
resource.00 USD, although larger deposits may be made.
The gamer wants to play a tournament of skill and chooses a game
to play.
For more information please visit www.cyopsystems.

Ziff Davis Video Game Survey: Gamers Continue to Cut TV Viewing

Electronic Gaming Monthly has the highest
rate base of any independent gaming magazine published.us.

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CYOP Systems Plays to Gaming Market of 50 Million People in United States; Video Skill Games at skillarcade.com Easy to Play and Enjoy


CrediPlay , CYOP's licensed application, is an online transaction
platform that is based on charging a fee for each game of skill played
over the Internet.(TM)


2 million people in the United States play
videogames, up from 67. PlayStation Magazine and 1UP. Video gamers are generally spending less time
watching television this year compared to last year: they watched 16 hours per
week in 2005 versus 18 hours per week in 2004, representing an 11.1% decrease.6 million
households played video games and 56.

About Ziff Davis Media Inc.

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